Background…
Word has leaked out
that a new imperial ship yard is being constructed in the outer rim region, to
bring the pirate and crime lords, as well as the rebels to heel. Little is
known about the where and when’s of this happening…
First Mission...
"Well look
what we’ve found… " A small cargo ship with a TIE fighter escort is
spotted by two other factions….
The imperials have
to get from one side of the board to the other...The Cargo ship can move
forward either 2 straight, or 1 bank…
The 2 factions
(either 2 S&V or S&V and rebel) have to "capture" the cargo
ship...
and get off their
side of the board...
To capture the
cargo ship, it must receive 3 hits…. whoever lands the 3rd hit,
takes control of the freighter…
As soon as one side
"captures" the cargo ship... the other side can attack them...
:)
Imperials quite low
powered (75 points) ... the other factions 100 points...
Set squadrons...
Did we decide we were doing this...
- 100 points • Just Pilot / Ships – No add-ons.
- (When you play a mission you pick from the list and add what cards you want from the points available for that mission...)
- Initially only one named pilot • Squadrons for each mission can only be picked from these pilots • Exceptions if specific missions call for it…
- The same named pilots cannot be used by different factions (i.e. only one Boba Fett) • First come first served in getting a named pilot (In letting me know – I am final judge!) • As each mission completed – extra “squadron points” allocated so you can increase your pilot roster
- After first mission additional named pilots can be added • If a named pilot is killed in a mission… they’re dead and cannot be brought back (Will see how this goes based on how many missions we manage…)
- Adam - Rebel "Disco Squadron"
- Mike S&V - "The Glossop Faction"
- Dave - S&V "Ringer Squad"
- Ben - Rebel "Asteroid Squad"
- Phil - Imperial "Vulture Squadron"
No comments:
Post a Comment