Tuesday, 10 November 2015

Quiet Times in the Outer rim...

+++ INCOMING MESSAGE +++

There has been little activity in Vulture squadron's sector of the outer rim. The initial threat from the pirate and bounty hunter gangs seem to have abated, whilst rebel activity has all but gone since we intercepted the blockade runner.

News came in of a brief incursion by a rebel affiliated freighter into the sector covered by commander Hindle, but I believe these were easily dealt with...


+++END OF MESSAGE+++

Well, it's been a while! We have had a couple of brief games, but I've been a little tardy in updating. Besides, I've not flown as the Vultures so...

Last Friday Mike came over, and as detailed above, he flew a 100 point imperial squadron(A Firespray and Lambda Class Shuttle) against a rebel, Outrider, The Moldy Crow and an X-wing. A strange set up, with three big ships, plus a support ship (i.e. the Hawk)

Add to this we managed to set up directly opposite each other, and used about a third of the board...

Long story short, The X-wing wandered off on it's own somewhere, whilst The imperial ships dismantled the two rebel ships (Curse those Mangler cannons!)

Mike took Ben's mantle and managed to find the majority of the asteroids, although he got away with little damage.

The X-wing then decide to return to the fight and pretty much single handed took out  the Shuttle, before the Firespray finished him.

A good game, although I think I need to get the Vultures flying again!

Also well worth a mention, the playing mat I got from Mike and Adam for my birthday was excellent again - I only managed to knock ships a little bit...

Monday, 14 September 2015

Those Pesky Rebels are Back...

+++ INCOMING MESSAGE +++
When I asked for reinforcements I wasn't expecting that pesky Blockade Runner to re-appear!

(INSERT BLURB FROM MISSION...)

Fortunately Captain Jonas and the Decimator you sent came in most useful. Sadly the brave Captain died doing his duty for the empire, but the Decimator supporting TIE fighters and Interceptors made short work of the rebels. Assisted by the blockade runner, presumably spooked by the mighty empire managing to destroy part of their support ships.
When will these rebels learn?
The Decimator returned to Corruscant once the trouble had been dealt with.
Later, a Vulture squadron patrol happened across a couple of reckless Bounty Hunters and the rebel "hero" Han Solo.
Whether the Scum were after the bounty on Solo's head they didn't appear to be friends. The vulture ships interceded and whilst managing to assist in the destruction of the Bounty Hunters Ship, Solo evaded us, along with the bounty hunter who fled in some kind of escape pod.

I fear our troubles may not quite be over. Could that Decimator come back to our sector on a more permanent basis...

+++ END OF MESSAGE +++

An extra long session (Afternoon start on a Saturday) with a Pizza feast in the middle. Two good games played - the first was the second Mission from the Tantive campaign, and the 2nd our first "3-way" game of rebels/ Imperials and Scum & Villainy all on the table at the same time...
So the first game was the follow on from the game played back in June when the imperials managed to take out the "Blockade Runner". In the narrative of the campaign the some Rebels had helped fix up the big ship and were now trying to escort it off the board.
The imperial ships, led by Captain Jonas in a heavily armed TIE Bomber, and a Decimator, along with a couple of TIE Interceptors and a TIE Fighter.
Mike fielded Biggs in an X-wing, along with a Y-wing and a Z-95.
With the play area being slightly smaller than the one recommended in the mission we skewed the start criteria...we felt evenly, although once Adam has re-arranged his flat and got the permanent 6 foot by 3 foot playing area sorted out, we could always play the mission again.
The Imperial forces were split with Captain Jonus and all the ordnance and the pair of Interceptors on one side, and the Decimator and all the Hull points and the single TIE on the other. The rebels again were split with the X Wing on one side, and the Y-wing and Headhunter on the other. Unsurprisingly the Imperials went hell for leather toward the Tantive...
Equally unsurprisingly all the extended range turbo lasers of the big rebel ship targeted Captain Jonus who was taken out in the first round of combat along with his bombs, missiles and torpedoes.
I think there is some proverb here about all the Empires eggs in a single Imperial basket?
Fortunately for the imperials, although they had no more eggs - they did have another basket (so to speak) in the form of the VT-49 Decinator.
As much as I want to say the loss of all the ordnance was akin to "You can't make an omelette without breaking a few eggs...", I'm thinking I should probably stop with the egg analogies.
So whilst Mike seemed stuck in three minds between -

  1. Just going hell for leather to try and escape of the board
  2. Keep energising his guns to shoot at me, or
  3. Keep replenishing his shields fore and aft, 

The Imperials just got out of his forward firing arc and peppered the ship. The Headhunter and the Y-wing tried to take on the Decimator, which proved its worth once again by just ignoring them and seemingly seeing their shots bounce off (or at very least absorbing all they could throw at it). Biggs in his X-wing seemed a bit wasted on his own (as far as his special ability to draw the fire of the enemy) - until that is he "drew the fire" of the Tantive who banked into him destroying his X-wing.
I believe Biggs is recovering, and cursing his luck, in the moustache ward of Wythenshawe hospital awaiting the next mission where he is used as cannon fodder.
A second victory in the campaign for the imperials, as mentioned at the top of this piece, maybe worth another play on a full 6 by 3 board when we get chance...
Next up was the highlight of the day, and a Dominoes Pizza delivery. For those stat monsters amongst you, it was two large pizzas (1 Peperoni, and 1 Vegetarian with Chicken and Cumberland Sausage) along with Garlic dough balls and chicken nugget things.
Onto the second game - a three way battle, Imperial vs Rebel vs Scum & Villainy, with (you've guessed) Mike as Scum, Adam as Rebel and Myself as Imperials (a pure Vulture Squadron no less)
Mike fielded his two new toys - The hounds Tooth (with added Pup) and a Kihraxz ship; Adam had
Han Solo in the Falcon (With Luke Skywalker and C3P0 crew), along with 3 z-95 Head hunters. The Vultures were a Pair of TIE interceptors and 3 TIE Fighters.
The game started with us all as far away as possible - and the first round or so involved us all steering clear of each other. By about the third round Mikes Scum & Villainy Ships took a slightly (aggressive) turn, and the Rebels seemed to be closing in on the poor imperials (!).
Some damage was taken as the Imperials tried to run away. As much as I attempted to buy off Mike and his band of mercenaries, I took a couple of critical hits on an interceptor (although he was able to keep in the air... just)
This flying brought Adam and Mikes ships nose to nose, and they couldn't really help but attack each other. After intense fighting, a couple of the Headhunters were destroyed (Bossk on the Hounds Tooth has a pretty vicious ability of taking peoples agility away, and the mangler cannon then tearing them up... )
After taking a good brunt of the attack Mikes Kihraxz was destroyed (Another nice ship - both manoeuvrable and packing a punch) - along with a Headhunter of Adams and another TIE fighter. After yet more attacks the Hounds tooth finally succumbed - with it's dead mans switch helping damage a couple of Adams Headhunters.
Destroying the Hounds tooth was all just a ploy to check out another cool ability of this ship with the deployment of a Headhunter as a kind of escape pod - a nice touch!
Left on the board was the Falcon and a couple of TIE's (including the one still carrying two crits - not sure how he survived!) and the "Escape Pod" Head hunter.
Discretion, along with our beds calling, we called it a draw and packed up for the night!
The three way battle worked better than I thought it would, although rather than just a "attack everyone" I think it needs a bit more of a scenario setting with each side having different criteria to win...
Although Mike's new ships were destroyed in the last game they both performed well (including the Hounds Tooth's 180 degree firing arc for secondary weapons, Han at the controls of the Falcon showed again why he should never let Lando steal it off him, and the Imperial Decimator remains unbeaten...
Next time I propose... more Pizza!

Sunday, 6 September 2015

SEND REINFORCEMENTS!

+++ INCOMING MESSAGE+++


Calling Corusacant. Aspects of the stability here in the outer rim are being threatened. Reinforcements are urgently needed.


News reached us of a rebel incursion and a squadron was dispatched. The force encountered was stronger than expected and several ships were lost.  Later Captain Yorr in a Lambda class Shuttle led a small force to see if any stragglers were still in the area, only to be intercepted and attacked by a pair of bounty Hunters - undoubtedly in the pay of the Rebel Alliance.


More ships were lost with only a single TIE fighter making it back to base unscathed.


We request more funds and resource are sent to assist us in dealing with these latest uprisings.


Captain Yorr is recovering in the infirmary...


+++ END OF MESSAGE +++


A good night was had, with only Simon unable to make it - something about him running a game elsewhere...Undoubtedly the highlight of the night (and the year so far!) and maybe the fact that the Imperials were so unsuccessful, was the fact that there was a Rebel Alliance pilot in our midst!


An awesome outfit, I hope Mike wears it at any opportunity going forward...job interviews, court appearances etc.


So the first game was Ben flying the rebels, and Adam a 100 points of Imperials. I think it's fair to say that the night can be summed up by Adam's horrendous dice... I think all the Hits and Critical hits had clearly been blanked off.


I stupidly used Adams dice in the second game ( a squadron of Imperials against Mikes Scum and Villainy)... I couldn't have hit a barn door with fifty red dice! And I suppose Mike picked a good squad and flew them quite well...


Anyway, still planning to try and get a longer "campaign" day in the coming weeks...


...Send Reinforcements...!

Monday, 31 August 2015

Nothing Like Watching the Natives Fight...

++ INCOMING MESSAGE ++

Seems to be some infighting amongst the local Bounty Hunters and Pirates out here in the outer rim. Our medium range scanners picked up fighting between two rival gangs.

At this point we decided to remain in  our barracks to see how things turned out. One gang appeared a clear winner - we will watch them - or hire them - as required in the coming months.

Thinking that we were staying put indefinitely a small group of rebel scum decided to try and gain a bit of a foot hold in our sector. The Vultures were despatched, and the rebels destroyed.


++ END OF MESSAGE ++

Well, after waiting so long for a game, it was good to have a near full house  - and then I take nearly a fortnight to write it up!

Myself, Mike, and Simon played, with Adam turning up late on to spread his rebel conspiracy theories(!).

First game was two Scum & Villainy squadrons against each other - Simon versus Mike. Long shot Simon didn't quite work out this time with Mike coming out on top.

Next up Mike took  on a rebel squad against the Imperial Vulture squadron... The imperials came out on top... An extra 10 squadron points to Vulture Squadron.

Next game - 4th September!

P.S. I've received requests for pictures... So here's Britains newest boy band enjoying a game of x-wing...

Wednesday, 12 August 2015

Getting a little bit Excited...

Never mind the start of the football season, we should be getting a game in this Friday, with maybe even a full house...
Hopefully the big ships will be out and we'll get to play one of the missions from the Hoth campaign...

Also I'll be hopefully getting a couple of small scenarios ready, so we can get a load of games in... I'm thinking 75 pointer games... maybe even some Scum versus Scum... fighting factions etc.

Hopefully Simon will give us some updates on the new films, Mike will fill us with tales of San Diego, Adam will get there before half eleven, and Ben might just trust the trams to get him home...

Watch this space :)

Friday, 24 July 2015

Quiet Days in the Outer Rim...

A lack of games has meant a lack of updates, other than the all loving and caring  conservative gover- Imperial Administration is meeting all the needs and requirements of its loving citizens.

On related Star Wars news the new Big Imperial Ship is "On the Boat", so once it makes its way to the out rim I fully expect to finish off the paltry rebellion before cleaning up the rest of the Scum & Villainy that appear to have moved in...

On unrelated Star Wars news, I've discovered the "Force Commander" app, which i taking a fair amount of my time. (Obviously I am Imperial , and am leading the "Vultures" in that game as well.

Hopefully the next X-wing night will be next Friday (31st....), I might even manage a Ship profile over the weekend...


Tuesday, 7 July 2015

Just keep your head down...

++ INCOMING MESSAGE++
There has been a little noise from a local pirate gang. I sent out out commander Taylor with a small mix of TIE Bombers and TIE fighters to deal with them.

After returning to base, news reached us that a couple of Droid bounty hunters had arrived in our section. I'm not sure who was paying them, but they came across, and made short shrift of a small rebel force...

I will have to keep an eye on them, and make sure they are on the Imperial payroll and not against it...

++END OF MESSAGE++

A busy nights gaming with 3 games and a near full house!  Unfortunately no Adam, who was busy cleaning, tidying and hiding teh evidence ahead of Mona's arrival early Saturday morning, but a welcome return to Ben - who clear has some kind of contract with Fosters!

So game wise... first up, Ben had a quick game against Wilf to get him back in the mood A quick Rebel vs Imperial dog fight down a very thin corridor - think Death Star Trench with no way out!
A victory came Ben's way before Wilf was dragged to bed!

Next up, a bit of a random 70- pointer Imperial (Vulture Squadron) vs Scum & Villainy. Simon took control of the Imperials (2 TIE Bombers and 2 TIE Fighters) against a pair of M3-A Interceptors and a HWK-290, flown by Mike. Although the interceptors had a mangler cannon on each, I don't think Mike was too impressed with the list I had put together.

Onto the game, and Simon managed to keep up his amazing long shot dice throwing, and proved that the M3-A's are even flimsier than eyeballs!

Sadly Ben couldn't play  the final game of the night (he was busy de-railing trams...) so I took a force of rebels, and Mike took a pair of IG-88 piloted Aggressors.

Wow.

I think Mike enjoyed it, and it was a good send off to Comic Con... the pair of Aggressors, with Mangler canons and accuracy corrector. throw in the shared  pilot ability...100 points for two ships, but... it tore throw the rebels (2 y-wings, an x-wing and a headhunter) like a hot knife through butter...

Think it's time Vulture squadron either pay of fthe bounty hunters to keep attacking the rebels, or ask Corruscant to send a Decimator out to help...

Next game in a fortnight! (17th July!)