After an enforced period of inactivity in the outer rim region the squadron receive a visit from Rear Admiral Chiraneau and a VT-49 Decimator. On board is Ysanne Isard has information about Rebel activity. Five Ships from Vulture Squadron accompanied the Decimator to intercept the rebels, and all four ships were destroyed.
The following is from the logs of the Decimator
The Imperial Commander stood stock-still upon the bridge of the VT-49 Decimator, hands clasped tightly behind her back, watching through the viewports as two TIE fighters moved to intercept a pair of Rebel ships.
"Perhaps you can explain something to me lieutenant," she said, her icy voice breaking the silence. "Why aren't our batteries firing?"
"Our fighters are engaging the enemy Commander. We have no clear shot."
"I have heard you praise the accuracy of your gunnery teams on numerous occasions. I hope it was more than idle boasting. Commence firing!"
+++END MESSAGE++
This was a straight play of the Mission from the VT-49 Decimator pack, with the two TIE's being from Vulture Squadron (Mission 11: INTERDICTION) played between myself and Mike. As mentioned above, a stunning victory for the Imperials!
The reason I specifically wanted to include the blurb from the mission, was that it really summed up how the game played out. The rules from the Mission stipulate that the imperials have the Ruthlessness card which read -
"Imperial Only. After you perform an attack that hits, you must choose 1 other ship at Range 1 of the defender (other than yourself). That ship suffers 1 damage."
Now this is great when attacking a group of Rebel ships in tight formation...but in this instance, the accuracy of the imperial gunners was idle boasting. I complete destroyed one of my own TIE fighters, and helped destroy the other.
Oh well, a wins a win!
Other than that, I know I kind of bent my own set rules by fielding a ship not currently part of Vulture Squadron, but hey, It was a "Guest" ship, and was oh so shiny and new...
On a serious note, the Decimator is kind of awesome... as shown in the next big mission...(ahem, breaking my own rules again!)
As to updating the squadron... added 10 "pilot" points, replaced the two destroyed Academy Pilots with two fresh recruits from the Academy, and added a basic TIE interceptor (Alpha Squadron).
The re-numbered list looks like -
- TIE Bomber - Gamma Squadron - 18 Points
- TIE Bomber - Scimitar Squadron - 16 Points
- TIE Fighter - Obsidian Squadron - 13 Points
- TIE Fighter - Obsidian Squadron - 13 Points
- TIE Advanced - Tempest Squadron - 21 Points
- TIE Fighter - Academy Pilot - 12 Points
- TIE Fighter - Academy Pilot - 12 Points
- TIE Interceptor - Alpha Squadron - 18 Points
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