+27/03/2015+INCOMING MESSAGE++
Vulture Squadron and the outer rim territories were pleased to welcome a visiting dignitary, the illustrious Moff Taylor. He joined us on a scouting mission where a group of rebels were encountered and engaged.
The Moff was given command of several ships, and I fear his days on Corruscant may have dimmed his senses a little since he left the academy...
As the battle ensued we were joined by another "dignitary", although this one threatened the safety of all the ships and each side fled to the safety of their home bases.
We will track down the rebel scum when the interstellar storm has passed...
+++END OF MESSAGE+++
Not sure where to begin with this one! lol
The wonderful Simon "Mr Star Wars" visited and joined a game between myself and Mike. I was flying Two TIE fighters, the two TIE Bombers and the TIE Advanced from Vulture Squadron, Mike fielded two X-wings, a Y-wing and an A-wing.
As Simon picked up the rules he took over the flying of the two TIE fighters and the TIE advanced... I continued with the Bombers.
Can't remember exactly how the game went, (Sorry Adam - not an excuse honest!), but I know my lightly armed bombers (one torpedo and one bomb each) managed to use nearly all their ordinance...After Simon initially sinned by splitting up his balsa wood TIE fighters, he made up for it with some awesome long distance shooting!... and mike showed just how versatile the A-wing is!...
Adam managed to get in to say hi about half eleven, and we were then joined by my good lady wife Beth, back in from a night out with the girls...and a little worse for where.
At least we can say she is a happy drunk!
For the safety of the models, we called it a draw and packed away quickly before she could cause any more mayhem!
Next game in a fortnight!
Tuesday, 31 March 2015
Wednesday, 25 March 2015
Sometimes you Just Have to Pay for Your Dirty Work...
+20/03/2015+INCOMING MESSAGE++
A report was received regarding smuggler rebel activity in the Sector controlled by Vulture Squadron.
Two Tie Fighters, a TIE Bomber and the two latest TIE Interceptors were despatched, and happened across the infamous Millennium Falcon, with its terrorist captain Han Solo accompanied by a rebel alliance Y-Wing and A-wing.
The rebels were engaged and although much damage was heaped upon the Rebel freighter it managed to escape whilst destroying the TIE Bomber and Interceptors.
The two TIE Fighters returned to base to report the nefarious goings on, and in this instance it was needed for a call to go out to a small band of, mercenaries shall we say.
After payment was made they saw off the rebels from the sector, although I suspect they may yet return...
++END MESSAGE++
well basically here's what happened...Mike flew the falcon with the only pilot worth having (!) along with a basic Y-wing and A-wing. The Vulture squadron flying (as detailed above) flew in fast all guns aimed on the Falcon.
Like my previous piece on the TIE Fighters it nearly worked! In a couple of turns the Falcons shields were gone as was the bulk of its hull - I could smell victory!
Sadly the TIE's got split up (Good use of the engine booster Mike added to the Falcon) and the Interceptors and TIE bomber were destroyed.
With 3 hull points left between them the TIE fighters departed the board, handing victory to Mike.
Adam then flew as Scum and Villainy (2 Y-wings and Kath Scarlet in the Fire-spray), and after chasing the rebels into an asteroid field destroyed them.
I pointed out to Adam this was essentially an Imperial victory, and that I had clearly paid him off, (See Empire Strikes Back for a previous example of this...) for some reason he disagreed!
So I suppose... no more points for the Vulture squadron... Currently looking like -
Tactically I was pretty impressed with the 4 TIE fighters flying in hard and fast and so nearly destroying the Falcon, but I was let down by the TIE Bomber, weighed down with Torpedoes, missiles and bombs, and again I failed to make them count... I may have to re think how I use them in future...
For now, I will replace the destroyed ships like for like and upgrade the two Obsidian Squadron TIE Fighters to Black Squadron Pilots, giving them a Pilot skill of 4.
So revised list...
A bonus game this week with the next night due being Good Friday... So a special guest in Mr Simon Taylor coming for a sneaky game!
A report was received regarding smuggler rebel activity in the Sector controlled by Vulture Squadron.
Two Tie Fighters, a TIE Bomber and the two latest TIE Interceptors were despatched, and happened across the infamous Millennium Falcon, with its terrorist captain Han Solo accompanied by a rebel alliance Y-Wing and A-wing.
The rebels were engaged and although much damage was heaped upon the Rebel freighter it managed to escape whilst destroying the TIE Bomber and Interceptors.
The two TIE Fighters returned to base to report the nefarious goings on, and in this instance it was needed for a call to go out to a small band of, mercenaries shall we say.
After payment was made they saw off the rebels from the sector, although I suspect they may yet return...
++END MESSAGE++
well basically here's what happened...Mike flew the falcon with the only pilot worth having (!) along with a basic Y-wing and A-wing. The Vulture squadron flying (as detailed above) flew in fast all guns aimed on the Falcon.
Like my previous piece on the TIE Fighters it nearly worked! In a couple of turns the Falcons shields were gone as was the bulk of its hull - I could smell victory!
Sadly the TIE's got split up (Good use of the engine booster Mike added to the Falcon) and the Interceptors and TIE bomber were destroyed.
With 3 hull points left between them the TIE fighters departed the board, handing victory to Mike.
Adam then flew as Scum and Villainy (2 Y-wings and Kath Scarlet in the Fire-spray), and after chasing the rebels into an asteroid field destroyed them.
I pointed out to Adam this was essentially an Imperial victory, and that I had clearly paid him off, (See Empire Strikes Back for a previous example of this...) for some reason he disagreed!
So I suppose... no more points for the Vulture squadron... Currently looking like -
- TIE Bomber - Gamma Squadron - 18 Points
- DESTROYED
- TIE Fighter - Obsidian Squadron - 13 Points
- TIE Fighter - Obsidian Squadron - 13 Points
- TIE Advanced - Tempest Squadron - 21 Points
- Lambda-Class Shuttle - Omicron Group Pilot - 21 Points
- (Blank)
- DESTROYED
- DESTROYED
Tactically I was pretty impressed with the 4 TIE fighters flying in hard and fast and so nearly destroying the Falcon, but I was let down by the TIE Bomber, weighed down with Torpedoes, missiles and bombs, and again I failed to make them count... I may have to re think how I use them in future...
For now, I will replace the destroyed ships like for like and upgrade the two Obsidian Squadron TIE Fighters to Black Squadron Pilots, giving them a Pilot skill of 4.
So revised list...
- TIE Bomber - Gamma Squadron - 18 Points
- TIE Bomber - Scimitar Squadron - 16 Points (Replacement)
- TIE Fighter - Black Squadron - 14 Points
- TIE Fighter - Black Squadron - 14 Points
- TIE Advanced - Tempest Squadron - 21 Points
- Lambda-Class Shuttle - Omicron Group Pilot - 21 Points
- (Blank)
- TIE Interceptor - Alpha Squadron - 18 Points (Replacement)
- TIE Interceptor - Alpha Squadron - 18 Points (Replacement)
A bonus game this week with the next night due being Good Friday... So a special guest in Mr Simon Taylor coming for a sneaky game!
Wednesday, 18 March 2015
SHIP PROFILE: TIE Fighter
Now I know there's lots of good sites and forums and stuff out there in the wilds of the Internet that goes into great technical detail on the different ships available for X-wing. All the specifications, the best tactics, the probabilities of them doing what you want them to do if used in a really really specific manner...If that's what you want go find them...
What I was more interested in doing on this lil' ol'd blog was just talk about the ships, how I've used them... what I like or not about them... then if you agree, or disagree you can leave me a comment - or not. Adam.
So, where to start... I know the game is called X-wing, but I'd rather start with the lowly TIE Fighter.
As is probably obvious I love Imperials, and specifically love TIE fighters (okay I'll admit to loving the Decimator as well but that is for a whole different set of reasons!)
For a pure unaltered flying experience, not worrying about pilots or special abilities or secondary weapons, the TIE fighter I THE ship... That speed, the tight turns, the barrel rolls... Oh I love a barrel roll.
A stack of TIE fighters swarming around the falcon.. I love it... When the falcon destroys a TIE fighter, no one bats an eye lid... but when a TIE fighter finishes off the falcon (Sorry to remind you Mike)... Awesome...
When you do start looking at the named pilots and their skills they sum up the TIE fighter and empire so well... Back stabber... Mauler Mithel.. it's all about getting up close and dirty... extra hits when shooting outside of firing arcs... all nasty stuff. I guess kind of what you'd expect from the people who blew up the peaceful planet of Aldderan...
In fact it's just occurred to me that I should mark the ship... based purely on my gut feeling... Hhhhmmm... for the TIE fighter I give a ... Mighty 8 out of 10... It would be a 10 if it wasn't for the fact they are made out of balsa wood - "Damn you empire - at least give them 1 shield to protect against Critical hits!!!"...
Next time, I'll talk randomly about... Y-Wings!
What I was more interested in doing on this lil' ol'd blog was just talk about the ships, how I've used them... what I like or not about them... then if you agree, or disagree you can leave me a comment - or not. Adam.
So, where to start... I know the game is called X-wing, but I'd rather start with the lowly TIE Fighter.
As is probably obvious I love Imperials, and specifically love TIE fighters (okay I'll admit to loving the Decimator as well but that is for a whole different set of reasons!)
For a pure unaltered flying experience, not worrying about pilots or special abilities or secondary weapons, the TIE fighter I THE ship... That speed, the tight turns, the barrel rolls... Oh I love a barrel roll.
A stack of TIE fighters swarming around the falcon.. I love it... When the falcon destroys a TIE fighter, no one bats an eye lid... but when a TIE fighter finishes off the falcon (Sorry to remind you Mike)... Awesome...
When you do start looking at the named pilots and their skills they sum up the TIE fighter and empire so well... Back stabber... Mauler Mithel.. it's all about getting up close and dirty... extra hits when shooting outside of firing arcs... all nasty stuff. I guess kind of what you'd expect from the people who blew up the peaceful planet of Aldderan...
In fact it's just occurred to me that I should mark the ship... based purely on my gut feeling... Hhhhmmm... for the TIE fighter I give a ... Mighty 8 out of 10... It would be a 10 if it wasn't for the fact they are made out of balsa wood - "Damn you empire - at least give them 1 shield to protect against Critical hits!!!"...
Next time, I'll talk randomly about... Y-Wings!
Sunday, 8 March 2015
The Latest Vulture Squadron Rosta...
Well, after the last mission, and victory with some losses, I've been a bit boring in the updated roster...
Still no named pilots, but I've got a "replacement" Shuttle, as I liked the way it grabbed Target Locks (with the "ST-321" title card) and am keen to move it up to the named pilot who can hand out those target locks to other ships...(Colonel Jendon I think...)
I've replaced the destroyed Academy Tie Fighter with another Interceptor... Let's see how they compare to the TIE fighters...
So the latest roster...
Still no named pilots, but I've got a "replacement" Shuttle, as I liked the way it grabbed Target Locks (with the "ST-321" title card) and am keen to move it up to the named pilot who can hand out those target locks to other ships...(Colonel Jendon I think...)
I've replaced the destroyed Academy Tie Fighter with another Interceptor... Let's see how they compare to the TIE fighters...
So the latest roster...
- TIE Bomber - Gamma Squadron - 18 Points
- TIE Bomber - Scimitar Squadron - 16 Points
- TIE Fighter - Obsidian Squadron - 13 Points
- TIE Fighter - Obsidian Squadron - 13 Points
- TIE Advanced - Tempest Squadron - 21 Points
- Lambda-Class Shuttle - Omicron Group Pilot - 21 Points (NEW)
- (Blank)
- TIE Interceptor - Alpha Squadron - 18 Points
- TIE Interceptor - Alpha Squadron - 18 Points (NEW)
Saturday, 7 March 2015
What Scum and Villainy is This...
Well... Latest game night, and Scum and Villainy have arrived... in force...
First up a game involving the two ships above, between Mike and myself with some vulture squadron ships... After this the Scum and Villainy (flown by Adam) against a small Rebel force flown by myself... ugh. I don't like rebels!!!!
Reports to follow...
+06/03/2015+INCOMING MESSAGE++
What Scum and Villainy is this?
The instability being caused by the rebellion is making a mockery of the rule of imperial law. Emboldened by the gains made by other criminal gangs, two nefarious ships, clearly up to no good and intent on causing mischief, were encountered by several Vulture Squadron ships.
This included the newly delivered Lambda Class Shuttle, sent to assist our front line bombers, and to transport visiting dignitaries in some form of comfort.
The two criminal ships (a Star Viper and an Aggressor) were engaged by two Vulture Squadron TIE Fighters, a TIE Bomber, and the above mentioned Lambda Class Shuttle.
Both criminals were destroyed and whatever scheming they were up to disrupted.
Sadly, the newly delivered shuttle, along with a TIE Fighter were also lost.
Time to request a replacement from Corruscant...
+++END MESSAGE++
Another victory for the Vultures, although the loss of the Shuttle was a pity...the victory wasn't always assured - the new "Mangler Cannon" that comes with Scum and Villainy is pretty vicious...
So 10 more points for the Vultures... I'll replace the Lambda class Shuttle to help me get used to flying bigger ships (I did keep hitting Asteroids!)...
New Squadron list to follow tomorrow...
As to the second game...Hmmm... against my better nature I agreed to Adam's Demands for me to play Rebels, so I abandoned the Vultures, to play an E-wing and a couple of A-wings...
Adam was Scum and Villainy, fielding the Starviper, a Headhunter and a couple of M3-A interceptors. A combination of the worst dice throwing known to man (blaming the tools...) and again the Mangler canons, Adam made short work of the rebels...
Think I'll be back on the Imperials in a fortnight!
First up a game involving the two ships above, between Mike and myself with some vulture squadron ships... After this the Scum and Villainy (flown by Adam) against a small Rebel force flown by myself... ugh. I don't like rebels!!!!
Reports to follow...
+06/03/2015+INCOMING MESSAGE++
What Scum and Villainy is this?
The instability being caused by the rebellion is making a mockery of the rule of imperial law. Emboldened by the gains made by other criminal gangs, two nefarious ships, clearly up to no good and intent on causing mischief, were encountered by several Vulture Squadron ships.
This included the newly delivered Lambda Class Shuttle, sent to assist our front line bombers, and to transport visiting dignitaries in some form of comfort.
The two criminal ships (a Star Viper and an Aggressor) were engaged by two Vulture Squadron TIE Fighters, a TIE Bomber, and the above mentioned Lambda Class Shuttle.
Both criminals were destroyed and whatever scheming they were up to disrupted.
Sadly, the newly delivered shuttle, along with a TIE Fighter were also lost.
Time to request a replacement from Corruscant...
+++END MESSAGE++
Another victory for the Vultures, although the loss of the Shuttle was a pity...the victory wasn't always assured - the new "Mangler Cannon" that comes with Scum and Villainy is pretty vicious...
So 10 more points for the Vultures... I'll replace the Lambda class Shuttle to help me get used to flying bigger ships (I did keep hitting Asteroids!)...
New Squadron list to follow tomorrow...
As to the second game...Hmmm... against my better nature I agreed to Adam's Demands for me to play Rebels, so I abandoned the Vultures, to play an E-wing and a couple of A-wings...
Adam was Scum and Villainy, fielding the Starviper, a Headhunter and a couple of M3-A interceptors. A combination of the worst dice throwing known to man (blaming the tools...) and again the Mangler canons, Adam made short work of the rebels...
Think I'll be back on the Imperials in a fortnight!
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